Blood of Dawnwalker update 1.1 is live: what shipped on October 22
Blood of Dawnwalker update 1.1 went live on October 22, 2026, according to the announcement Rebel Wolves posted on the game's Steam page. It covers all three platforms the dark fantasy action RPG launched on: PC, PS5 and Xbox Series X|S. The patch is free, and it is the first major content-and-systems update since the game came out on September 2.
Rebel Wolves had teased the patch for a week. On October 16 it shared a list of headline features on its official X account, which CGMagazine described as the game's biggest update since launch, and and on October 20, per a PlayGround.ru post carried on Steam's news feed, the team said wild boars would become less aggressive. That earlier preview matters because the final notes match it: the respec item, animal petting, the renamed difficulty options and the extra subtitle settings were all on the list before the patch landed.
The Steam post is the primary source for everything below. It splits the update into new features, highlights, miscellaneous changes and a long general fixes section, and it ends with one known issue the team is still investigating.
The Draught of Mind Rebirth: respec, and a way to buy back time
The feature most players will notice is the Draught of Mind Rebirth. Rebel Wolves describes it as a way to forget every ability learned in the Swordmastery, Witchcraft and Vampirism trees and to reuse the time spent learning them on a different set of abilities. In practice it is a full respec, something a lot of players had asked for after committing to a build and finding it did not suit their playstyle.
The wording about time is the interesting part. Dawnwalker runs on an in-game clock, and learning abilities spends part of it. The official notes say players can use the time they spent on one build to master another, which on a clock-driven game is worth more than the skill points alone. We have not tested how many days a typical respec returns, and the notes do not give a number.
That distinction is why the item draws more attention than a standard reset. In most RPGs a respec costs gold. In a game with a deadline, the currency that matters is time, and update 1.1 is the first official sign that a mistaken build is recoverable.
“Forget all your Swordmastery, Witchcraft, and Vampirism abilities, and use the time you spent learning them to master a different set of abilities.”
Forgiving difficulty and the new Story mode
Update 1.1 reshuffles the difficulty menu. What the game called Story is now called Forgiving, and a new Story mode sits alongside it with additional combat assist. Rebel Wolves' notes do not list exactly what the assist does, so this piece will not guess at it; expect the specifics to appear in the in-game description or a follow-up post.
The change is partly about naming. Players who picked Story to get through the narrative with lighter combat are now offered a mode explicitly built around assistance, while Forgiving keeps the earlier tuning under a name that no longer implies a story-only experience. The notes also rebalance item upgrade costs, especially at higher levels, and lower the health of boars and wolves at higher levels, two tweaks that move difficulty without touching the menu.
Taken with the respec item, the patch looks aimed at players who found the early game hard to get through. It makes the game easier to enter and easier to correct, and it leaves the harder options in place.
Combat, camera and controller changes
The highlights section is mostly about how fights feel. Rebel Wolves lists adjusted animations and camera movements in combat, improved targeting, locking onto and disengaging from enemies, and better responsiveness of targeting and surface attachment when using the Shadowstep and Planeshift abilities. The notes also describe an update to the Frame Generation technology with dedicated settings.
On controllers, the patch adds deadzone settings in the options menu and fixes several issues, including one that blocked players from selecting dialogue options or items and another that disabled right-stick zoom after switching from the crafting menu to the map. Equipping an ability on the radial wheel no longer unequips an existing one, a small fix that will matter in long fights.
Beyond that, the notes include quality-of-life additions: a Buyback feature when talking to merchants, equipped items hidden while selling, the ability to equip the same item in both the day and night presets at once, and subtitle options for a larger font and for showing subtitles on all dialogue lines.
Quest fixes and the 1,100-fix claim
CGMagazine reported that a Rebel Wolves infographic put the total at over 1,100 improvements and fixes, and compared the scale to The Witcher 3's early patching, a comparison that reflects the studio's roots rather than anything in the notes. We did not count the Steam post line by line, so treat 1,100 as the developer's own tally, not an independently audited number.
What the Steam post does show is the variety of what was repaired. Named quest fixes include Coen getting stuck during the Rise at Dawn quest, climbing mine walls out of bounds in Bad Blood, teleporting during a dialogue line in Home Sweet Home, and falling through the map in Hive and Seek. Other fixes cover boar patrols that became immortal after Voracious Bite, nuns playing an ambient animation instead of appearing dead, boss health bars staying on screen after combat, and a torch that burned out without being used.
A change specific to one region: blood and gore are no longer censored in the Japanese version of the game on Steam.
The known issue: AMD RX 9070 XT and Frame Generation
Rebel Wolves lists a single known issue. The game may crash when switching Frame Generation from off to on on an AMD Radeon RX 9070 XT, and the team says it is still investigating. Players with other graphics cards are not named in the warning.
The practical workaround is the obvious one: if you are on that card, leave Frame Generation in whichever state you already have it rather than toggling it mid-session, and wait for a hotfix. The studio has not given a timeline for a fix.
What update 1.1 means for the game's reception
The Blood of Dawnwalker launched on September 2 at $69.99 on Steam, and the in-game clock was a talking point after release; Steam's news feed for the game carried coverage of the timer debate on September 30. Update 1.1 does not change the clock itself in the notes we opened. It gives players a way to recover time spent, and an easier mode to move through the story.
That is a measured response rather than a redesign, and it reads as a studio treating the first weeks as a tuning period. If you stopped playing because a build felt locked in, this patch is a reason to return. If your complaints were about the length of the experience or the open-world structure, nothing in the notes addresses them. This is our reading of the notes, not a statement from Rebel Wolves.
We will update this piece if Rebel Wolves publishes the hotfix for the RX 9070 XT crash or a second set of notes.
Frequently asked
What is Blood of Dawnwalker update 1.1?
Update 1.1 is Rebel Wolves' first major patch for The Blood of Dawnwalker, released October 22, 2026 on PC, PS5 and Xbox Series X|S. It adds the Draught of Mind Rebirth respec item, animal petting, a renamed Forgiving difficulty and a new Story mode with combat assist, extra subtitle settings, a merchant Buyback feature and controller deadzone options. The developer also advertised over 1,100 improvements and fixes, covering quests, combat targeting, crashes and performance.
How do you respec in Blood of Dawnwalker?
Use the Draught of Mind Rebirth added in update 1.1. According to Rebel Wolves' Steam notes, it makes you forget all Swordmastery, Witchcraft and Vampirism abilities and lets you spend the time you invested in them on a different set of abilities. The notes do not say where to obtain it or what it costs, so check the in-game item description after updating. The notes frame it as reusing the time you spent learning skills.
What changed with the difficulty settings in update 1.1?
The original Story difficulty has been renamed Forgiving, and a new Story difficulty has been added with additional combat assist. Rebel Wolves' notes do not spell out exactly what that assist does, so wait for the in-game description before relying on it. Separately, the patch rebalances item upgrade costs at higher levels and reduces boar and wolf health at higher levels, which also makes some encounters easier regardless of the mode you pick.
Is Blood of Dawnwalker update 1.1 free, and which platforms get it?
Yes. Update 1.1 is a free patch, and it is available on all three platforms the game launched on: PC through Steam, PlayStation 5 and Xbox Series X|S. The game itself costs $69.99 on Steam in the US at the time of writing. Rebel Wolves' announcement is on the game's Steam news page, and console players should receive the update through their usual patch system when they next launch the game.
Does update 1.1 change the in-game timer?
Not directly. The in-game clock itself is unchanged in the notes we opened. What changes is that the Draught of Mind Rebirth lets you reuse the time spent learning abilities, so a poor build no longer permanently costs you, and the new Story mode adds combat assist. Rebel Wolves has not published a timer change in update 1.1.
Are there any known issues with update 1.1?
One is listed. The game may crash when you switch Frame Generation from off to on on an AMD Radeon RX 9070 XT graphics card, and Rebel Wolves says the issue is under investigation with no fix date given. If you use that card, avoid toggling Frame Generation during play and wait for a hotfix. No other known issues appeared in the Steam notes, though players may report new ones in the days after release.
