The Forza Horizon 6 PS5 release date, confirmed
The Forza Horizon 6 PS5 release date is 26 January 2027. Playground Games confirmed it on 8 October 2026 in an official post on forza.net that also opened pre-orders on the PlayStation Store. The Standard and Deluxe editions arrive on that date, while anyone who pre-orders the Premium Edition on PS5 can start playing five days earlier, on 21 January 2027.
That date lands well after the 'later this year' window many fans had been holding onto. Push Square reported in September that a developer had reiterated a 2026 release for the PS5 version, and by August outlets were already asking whether it was still on track. The French leaker billbil-kun, reporting through Dealabs, had named 26 January 2027 before any announcement, and Push Square noted he has a strong record on this kind of information. The official post matches his date.
What each PS5 edition includes
Playground lists three tiers. The Standard Edition is the full game. The Deluxe Edition adds a Welcome Pack and the Car Pass. The Premium Edition bundles the full game, VIP Membership, the Welcome Pack, the Car Pass, a Time Attack Car Pack, an Italian Passion Car Pack, Expansion 1 and Expansion 2, whose release date has not been announced. Players who buy Standard or Deluxe can later buy a Premium Upgrade with the same contents, but they must already own the game.
Every PS5 pre-order, whichever edition, includes a pre-tuned Ferrari J50, added to your garage once you start the game and finish the prologue. That is a modest incentive rather than a reason to commit early, and the pre-order window is also the only route to the Premium early-access days.
“now is the best time to play Forza Horizon 6”
Forza Horizon 6 PS5 price: what Push Square lists
The forza.net announcement does not print prices, so we are attributing them. Push Square, updating its story on 8 October, lists the Standard Edition at $69.99 or £59.99, the Deluxe Edition at $99.99 or £89.99 and the Premium Edition at $119.99 or £109.99. The leak had put Standard at the same price as on Xbox Series X|S, and the Steam store page shows the base game at $69.99 for PC, so there is no console premium on the entry price.
The practical read: if you only want the game, the Standard tier is the same money you would have paid on any other platform. The Premium tier asks $50 more than Standard and mostly pays for the two expansions and VIP Membership. Whether that is good value depends on whether you intend to play both expansions, one of which has no date yet.
Expansion 1 lands five days before the base game
The first Premium Expansion launches on 21 January 2027 on all platforms. It comes at no extra cost with the Premium Edition, the Premium Upgrade and an Expansions Bundle, and it is also sold separately. Playground's post does not name it, so anything beyond the date is unconfirmed. Xbox and PC players therefore get new content on the same day Premium PS5 owners get early access.
A free content update for all players will arrive alongside the PS5 launch and the expansion, with details promised closer to release. Push Square also reported that Playground Games posted a message to fans on 6 October after criticism of the pace and quality of post-launch updates. The studio did not spell out specifics in the text we could read, but the timing suggests the January bundle is meant to answer that criticism.
How it should run on PS5: 4K30 and a 60 FPS mode
The PS5 port is being built by Panic Button, in what Playground calls close collaboration with Playground Games and Turn 10 Studios. The announcement trailer was captured on a base PS5 in a 4K, 30 FPS Quality mode, and a 60 FPS Performance mode will also be available. No PS5 Pro-specific features were listed in the post, and we have not seen the game running ourselves.
A physical PS5 disc will be sold at supporting retailers, which matters for players who avoid digital-only purchases. The game itself is set in Japan and centres on Tokyo, which the official site calls the largest urban area in a Forza Horizon game, with more than 550 real-world cars, many of them JDM classics.
Cross-play, cross-save and shared content
Playground says cross-play and cross-save work with the Xbox and Steam versions, and that all user-generated content is cross-platform, including EventLab races, Prefabs, Garages, Estates, Liveries and Tuning Setups. For PS5 players that means the community library built since the Xbox and PC launch in May 2026 should be waiting on day one, rather than starting from an empty shelf.
It also means PS5 players join an existing playerbase rather than a launch-week crowd. That cuts both ways: matchmaking should be healthy from the start, but the community's best tunes and liveries are already months old and the leaderboards will not be a fresh race.
Our take: who should pre-order, and who should wait
If you own a PS5 and have waited a year for this, the choice is simple. Pre-order for the Ferrari J50 and decide on the Premium tier only if the expansions matter to you, because the base game is fully playable without them. The January 21 early access is real value for anyone who wants a five-day head start with the first expansion included.
If you are undecided, there is no reason to rush. The release date is fixed, the disc will be on shelves, and the free content update details are still to come. A short wait for early impressions of the Panic Button port costs nothing, and we will update this piece when Playground shares performance specifics, prices in other regions or the name of Expansion 1.
Frequently asked
What is the Forza Horizon 6 PS5 release date?
Playground Games confirmed on 8 October 2026 that Forza Horizon 6 launches on PS5 on 26 January 2027 for the Standard and Deluxe editions. Players who pre-order the Premium Edition on PS5 get early access on 21 January 2027, five days earlier. The Xbox Series X|S and PC versions are already available, having launched in May 2026. A physical disc will be sold at supporting retailers alongside the digital release on PS5.
How much does Forza Horizon 6 cost on PS5?
Playground's own announcement does not list prices, but Push Square reports $69.99 or £59.99 for Standard, $99.99 or £89.99 for Deluxe and $119.99 or £109.99 for Premium. The Steam store lists the base game at $69.99, so the entry price matches PC. Prices in other regions were not published in the sources we opened, so check the PlayStation Store listing in your country before you buy.
What is in the Forza Horizon 6 Premium Edition?
The Premium Edition includes the full game, VIP Membership, the Welcome Pack, the Car Pass, a Time Attack Car Pack, an Italian Passion Car Pack, Expansion 1 and Expansion 2, whose date is not announced. Premium pre-orders on PS5 also unlock early access on 21 January 2027. Owners of Standard or Deluxe can buy a Premium Upgrade with the same contents, but they must already own the base game.
When does Forza Horizon 6 Expansion 1 come out?
Expansion 1 launches on 21 January 2027 on all platforms, according to Playground Games. It is included with the Premium Edition, the Premium Upgrade and an Expansions Bundle, and it can be bought separately. Playground has not named the expansion in the announcement we read, and Expansion 2 has no release date yet, so details of both should be treated as pending.
Does Forza Horizon 6 on PS5 have cross-play and cross-save?
Yes. Playground says cross-play and cross-save work with the Xbox and Steam versions. All user-generated content is cross-platform too, covering EventLab races, Prefabs, Garages, Estates, Liveries and Tuning Setups. That means PS5 players can use community creations made since the Xbox and PC launch in May 2026 from day one, rather than waiting for a library to build up.
Will Forza Horizon 6 run at 60 FPS on PS5?
Playground says a 60 FPS Performance mode will be available alongside a 4K, 30 FPS Quality mode, which is how its announcement trailer was captured on a base PS5. The port is built by Panic Button with Playground Games and Turn 10 Studios. The announcement does not list PS5 Pro enhancements or detailed performance targets, so wait for hands-on reports before treating the frame rates as final.
