No Rest for the Wicked 1.0 release date: March 2027

The No Rest for the Wicked 1.0 release date is March 2027, on PS5 and PC through Steam. No exact day has been given. The date was previously October 2026, and Moon Studios announced the delay on September 1, 2026. Xbox Series X|S and Switch 2 versions are planned for a later, unconfirmed date, according to Gematsu and Game Informer.

The studio behind Ori and the Blind Forest and Ori and the Will of the Wisps has kept the game in Early Access on PC since April 18, 2024, according to its Steam page. Version 1.0 is the full launch, and for PlayStation owners it is the first time the game arrives at all.

Why Moon Studios delayed it

Game Informer reports that creative director Thomas Mahler said that after extensive playtesting the team felt the game was "not quite there yet." The studio named gameplay performance and the class system among the areas it wants more time on. That is a more specific explanation than the usual vague polish line, and it lines up with what the studio then showed: the class system is the headline change.

The delay also stretches the Early Access window by about five months. Moon Studios moved the Founder's Pack deadline from July 1 to January 1, 2027, so PC players can still buy the pack, and PS5 players can get it when console pre-orders open in January. One more closed beta is scheduled for December 2026 as the final test before launch.

“Wicked's 1.0 update will roughly double the size of the game.”

Moon Studios press release, as quoted by Push Square, October 2026

The class system that replaces attributes

Gematsu's October 16, 2026 breakdown says the attribute system is gone, in its words: "Gone is the attribute system that previously funneled players towards certain playstyles." Instead, picking up a weapon changes your class, with 24 classes available. Traits can carry from one class to another, and there are 362 traits across those 24 classes.

The practical change is that a build is no longer locked in by where you spent attribute points. You can swap weapons and keep the traits that suit you, which should make experimenting cheaper in a Souls-like where a bad build is usually discovered after hours of play. Whether 362 traits create real variety or a spreadsheet of marginal bonuses is something only the 1.0 build can answer, and we have not played it.

Six factions and the Cerim Cores

Players can join one of six factions, each with its own questline, traits and vendors. Gematsu names the Severed Hand, the Sacrament Guard and the Unspoken among them. Faction questlines are one of the additions Push Square lists for 1.0, alongside "loads of other additions, reworks, and tweaks."

Cerim Cores are the second new system. Gematsu says classes govern combat while Cores govern endurance, with upgrades ranging from health, stamina and focus to effects such as Feral, which raises attack speed, and Crimson, which adds lifesteal. Exceeding a Core's capacity increases the damage you take from all attacks, so the system is built around trade-offs rather than pure stacking.

How much bigger 1.0 gets

Moon Studios' press release, as quoted by Push Square and Gematsu, says: "Wicked's 1.0 update will roughly double the size of the game." Gematsu lists new explorable zones, new enemy factions and new bosses, plus loot system refinements, combat upgrades, quality-of-life changes and PS5 performance optimisation.

Doubling the content is a bigger claim than a typical 1.0 label, and it is the best argument that March 2027 is a real rebuild rather than a polish pass. It is still a studio claim, and the size of a game is not the same as its quality. The December beta is the first realistic look at whether the extra content holds together.

Price, reviews and whether to buy now

On Steam, the game lists at $39.99 and was $27.99 on October 17, 2026, a 30% discount. Steam shows 66,534 reviews, with 53,351 positive, about 80%, which is a Very Positive rating. No price has been announced for the PS5 version or for 1.0, and neither Game Informer nor Gematsu mentioned any change.

If you are on PC, buying now gets you Early Access and the Founder's Pack before the January 1, 2027 cutoff, but it also means playing a build the studio itself says is not ready. If you are on PS5, there is nothing to buy until pre-orders open in January. Waiting for 1.0 is the safer choice for anyone who dislikes a moving target.

There is also a fair reading of the delay as good news. Studios that ship Early Access games on a fixed date often patch the damage afterwards, and Moon Studios chose instead to add five months and a December beta, which suggests the class and trait overhaul is large enough to need real testing. The cost is that PlayStation owners wait longer, and that Xbox and Switch 2 owners have no date at all. Anyone planning around a March 2027 launch should treat it as a window rather than a promise until the studio names a day.

Frequently asked

What is the No Rest for the Wicked 1.0 release date?

No Rest for the Wicked 1.0 launches in March 2027 on PS5 and PC through Steam, with no exact day announced. Moon Studios announced the delay on September 1, 2026, moving the launch from October 2026. Xbox Series X|S and Switch 2 versions are planned for a later date that has not been confirmed. A final closed beta is scheduled for December 2026, according to Game Informer.

Why was No Rest for the Wicked delayed?

Game Informer reports that creative director Thomas Mahler said the team felt the game was "not quite there yet" after extensive playtesting. The studio wants more time to improve gameplay performance, the class system and other areas. The delay moved the 1.0 launch from October 2026 to March 2027 and added one more closed beta in December 2026 as the final test before release.

Is No Rest for the Wicked coming to PS5?

Yes. The 1.0 version launches on PS5 in March 2027, alongside the PC release on Steam, according to Gematsu and Push Square. Game Informer reports that PS5 pre-orders open in January 2027 and that PS5 players can get the Founder's Pack then. Xbox Series X|S and Switch 2 versions are planned later, with no date confirmed. Until pre-orders open in January 2027, PC players on Steam are the only ones who can play the Early Access build.

What are the classes in No Rest for the Wicked 1.0?

Gematsu reports that the attribute system is gone. Picking up a weapon changes your class, with 24 classes available and 362 traits across them. Traits can carry over from one class to another, so you can change weapons without losing every bonus. Players can also join one of six factions, each with its own questline, traits and vendors, such as the Severed Hand, the Sacrament Guard and the Unspoken.

How much does No Rest for the Wicked cost?

On Steam, No Rest for the Wicked lists at $39.99 and was $27.99 on October 17, 2026, a 30% discount. The game is in Early Access on PC and is rated Very Positive from 66,534 reviews. No price has been announced for the PS5 version or for the 1.0 release, so check the store pages when PS5 pre-orders open in January 2027.

Is there still time to buy the Founder's Pack?

Yes, for now. Moon Studios extended the deadline for Early Access players to buy the Founder's Pack to January 1, 2027, from an original July 1 cutoff, according to Game Informer. PS5 players can get the pack when console pre-orders open in January. After the deadline, check the studio's announcements for what changes. The delay of the 1.0 launch to March 2027 is what prompted the extension, and a final closed beta in December 2026 is planned before launch.