QSSR PS5 games: the list Sony published on November 13

The QSSR PS5 games list now has six names. In a PlayStation Blog post dated November 13, 2026, Sony graphics engineer Daniel Craig laid out which games are getting QSSR, short for Quick Spectral Super Resolution, and when. Marvel's Spider-Man 2 is live now. Control Resonant has an update coming in December. The Finals and Arc Raiders are listed as coming soon, No Man's Sky is expected within "the next few weeks," and Hell Let Loose: Vietnam will get it through an upcoming update.

That sits on top of the two launch titles. VGC reported on October 1, 2026 that Marvel's Wolverine and Ghost of Yotei were patched on announcement day to add QSSR as a graphics option on the standard PS5. So eight games in total have named QSSR support or a named plan for it, though Sony's November post counts only the six it lists.

What QSSR is, in plain terms

QSSR is AI-guided upscaling for the standard PS5. Sony's post says it is built on the same foundation as PlayStation Spectral Super Resolution, or PSSR, the upscaler on PS5 Pro, and shares its interface, so games that already support PSSR are a natural fit. Sony says it can deliver sharper details, cleaner edges and more stable images than traditional upscalers.

The post says it grew out of Project Amethyst, Sony's ongoing collaboration with AMD, and describes it as bringing the technology to the PS5 consoles people already own, six years after launch. VGC adds that Sony calls PSSR "the gold standard" and says QSSR will be "offered broadly" to PlayStation developers. We covered the October announcement in our earlier QSSR explainer.

“QSSR adds more pixel-level clarity and stability to our environments”

Mike Fitzgerald, head of technology, Insomniac Games, as quoted by VGC, October 1, 2026

Spider-Man 2 is the first big first-party test

Spider-Man 2 matters because it is a demanding open-world game that already ships with Fidelity and Performance modes. Sony says QSSR is live in both. Insomniac's head of technology Mike Fitzgerald said the studio integrated it after seeing strong results in Marvel's Wolverine, and called the Spider-Man 2 version "an update that's live now!"

The post gives no resolution or frame-rate numbers, so we cannot say what changed for the picture beyond the studio's description. If you own the game on a base PS5, the update is the quickest way to judge it yourself, which is more useful than any adjective in a blog post.

The two launch titles: Wolverine and Ghost of Yotei

QSSR debuted on October 1, 2026 in Marvel's Wolverine and Ghost of Yotei, both patched that day. VGC quoted Insomniac's Mike Fitzgerald saying "QSSR adds more pixel-level clarity and stability to our environments," and Sucker Punch lead rendering engineer Jasmin Patry saying "QSSR excels at resolving the fine details in our characters and environments."

Those are the same two studios Sony is leaning on again in November, which suggests the first-party teams are doing the proving work before third parties follow. Insomniac now has two of its games on the list.

Third parties on board: Remedy, Embark, Hello Games and Expression Games

The list is not only Sony studios. Remedy's Erik Jansson, a senior graphics programmer, says QSSR gives Control Resonant "a much more stable and detailed image" and that the team worked closely with Sony on the December update. Embark's Mikael Linderholm, a technical art director, says it will bring The Finals and Arc Raiders increased sharpness and better environmental clarity.

Hello Games founder Sean Murray says QSSR lets the studio render No Man's Sky with sharper, cleaner detail while holding the best possible framerate, and adds "Look for it in the next few weeks." Paul Rustchynsky of Expression Games says it will help Hell Let Loose: Vietnam in dense jungle and large firefights. All of these are developer statements published by Sony, so read them as vendor claims.

What independent testing has said so far

The only outside verdict in our sourcing is Digital Foundry's early look, relayed by VGC in October. Digital Foundry called QSSR's potential "remarkable" and said "temporal stability is substantially improved," while noting that Ghost of Yotei, which already had decent image quality, saw less dramatic gains.

That caveat is the useful one. An upscaler helps most where the base image is weakest, so games that already looked clean will show the smallest change. Expect the biggest wins in games that lean hard on resolution scaling in Performance mode.

What is still unknown

Sony gave no dates for The Finals and Arc Raiders beyond "coming soon," no day for Hell Let Loose: Vietnam, and no performance figures for any title. It also did not say whether QSSR will be a toggle or the default in each game. Sony says more developers are getting started and that it plans to bring QSSR to more PS5 games in the coming months.

How to check your own copy: open the game's graphics or display settings after the update and look for QSSR, then compare Fidelity and Performance modes. Because Sony has not said whether it is on by default in each game, the patch notes are the reliable source.

So the short answer for a PS5 owner is: one big game today, one in December, and a handful over the next few weeks. Check each game's patch notes rather than assuming the feature is on.

Frequently asked

Which PS5 games support QSSR?

Per Sony's November 13, 2026 PlayStation Blog post, Marvel's Spider-Man 2 has it live now, Control Resonant gets it in December, and The Finals, Arc Raiders, No Man's Sky and Hell Let Loose: Vietnam are coming. VGC reported on October 1 that Marvel's Wolverine and Ghost of Yotei were patched on announcement day to add QSSR as an option on the standard PS5.

What is QSSR on PS5?

QSSR is Quick Spectral Super Resolution, an AI-guided upscaler for the standard PS5. Sony says it is built on the same foundation as PSSR on PS5 Pro and shares its interface, so games with PSSR support are a natural fit. Sony introduced it on October 1, 2026, and says it delivers sharper details, cleaner edges and more stable images than traditional upscalers.

Is QSSR live in Spider-Man 2?

Yes. Sony's November 13, 2026 post says QSSR is live now in Marvel's Spider-Man 2 in both Fidelity and Performance modes. Mike Fitzgerald, Insomniac's head of technology, described it as an update that is live now and said the studio integrated it after seeing strong results in Marvel's Wolverine. Sony published no frame-rate or resolution numbers for the update.

When does Control Resonant get QSSR?

December 2026, according to Sony's post. Remedy's Erik Jansson, a senior graphics programmer, says QSSR gives Control Resonant a much more stable and detailed image and that the team worked closely with Sony on the update. No exact December date was given, so watch Remedy's patch notes for the day it lands on the standard PS5.

Does QSSR work on PS5 Pro?

Sony's post describes QSSR as bringing upscaling to the PS5 consoles people already own, and it says PSSR is the upscaler on PS5 Pro. QSSR shares PSSR's interface, but the post does not say whether it runs on PS5 Pro. Sony has called PSSR the gold standard, so Pro owners should expect to keep using PSSR where a game offers it.

Does QSSR make PS5 games run faster?

Sony has not published performance numbers. It says QSSR delivers sharper details, cleaner edges and more stable images. Hello Games founder Sean Murray says it lets the studio render No Man's Sky with sharper, cleaner detail while delivering the best possible framerate, but that is a developer claim, not a measured result. Independent testing will show how much headroom it gives each game.